I recently did some work with Tiny Giant, a company specialising in digital marketing and the use of Artificial Intelligence. They have used AI to generate ingredients for a small batch Gin production, or creating random names for horses in a Virtual Grand National event held online.
Their team approached me to create three themed Augmented Reality masks for Instagram, what a cool job! All themed with the glitz and featheriness of Mardis Gras… here’s what I created. You can check out the masks for yourselves at the links below:
If you want to check out the masks in AR you will have to click these links on your mobile device:
I’ve tested these 360 degree images before, but no one else had the ability to view them. Now everyone and their pets can view them on TV’s or Mobile Devices, so I decided to do some tests.
This isn’t my model, it was grabbed from a 3d Render Challenges website from years ago, but I did do the basic lighting. I thought I’d fixed all the errors, but a few still exist and I probably won’t fix those now, but move onto something else.
Rendered in LightWave 2018 using the new VR Camera support.
It even saved the image with the correct EXIF data to load perfectly in Facebook and Google Photos as a photosphere! Nice!
The other day I saw a nice aeroplane animation, and was surprised how realistic it looked but thought it might be fairly easy to replicate. So as a quick test I thought I’d try the same thing.
The camera just has a bit of shake, the plane isn’t moving through the scene, and nor is the camera… Just added some vapour trails to make it look like everything was moving.
I don’t normally do tutorials, but as I use 3ds Max all day, I find handy things that I’m certain can help people out.
This particular issue I had struggled with for years, and couldn’t find anything online to help with the problem… So, if you watch my video below, you won’t suffer from the same Anisotropic Arch & Design Shader woes that I endured for a long time!