Low-polygon Drill

I’m enjoying SketchFab and uploading my models there, so thought I’d add the latest creation. A Milwaukee M12 drill. Main use is for Virtual Reality engines, as it’s really low detail, but actually looks neat in normal renders.

Modelled in LightWave 3D and textured using Substance Painter!

View my masks in your browser

Thanks to Sketchfab (who I’ve known about for years, but never really investigated much) I can embed some 3d models into my site, and you don’t need any plugins or anything.

Feel free to load the one above and rotate it about and stuff! Neat eh?

The model was designed for Instagram so is very low detail and quick to load, also means it should work on most fairly modern mobile phones.

Working with Tiny Giant…

I recently did some work with Tiny Giant, a company specialising in digital marketing and the use of Artificial Intelligence. They have used AI to generate ingredients for a small batch Gin production, or creating random names for horses in a Virtual Grand National event held online.

You can check out their work right here:


Their team approached me to create three themed Augmented Reality masks for Instagram, what a cool job! All themed with the glitz and featheriness of Mardis Gras… here’s what I created. You can check out the masks for yourselves at the links below:

If you want to check out the masks in AR you will have to click these links on your mobile device:


A glitter shader, inspired by the Arnold Manual and a very similar thing. Thought it looked nice, so gave it a go using the new LightWave PBR renderer

ArchViz Render

Waldemar Peter kindly shared one of his scenes on Facebook so others could test it and see what they got.

I brought it into LightWave 2018’s native renderer, and was quite pleased with the results.

6m30s to render at 2000×1332 pixels.

Quick test of 360 degree ‘RenderSpheres’?

I’ve tested these 360 degree images before, but no one else had the ability to view them. Now everyone and their pets can view them on TV’s or Mobile Devices, so I decided to do some tests.

This isn’t my model, it was grabbed from a 3d Render Challenges website from years ago, but I did do the basic lighting. I thought I’d fixed all the errors, but a few still exist and I probably won’t fix those now, but move onto something else.

Rendered in LightWave 2018 using the new VR Camera support.

It even saved the image with the correct EXIF data to load perfectly in Facebook and Google Photos as a photosphere! Nice!

Much simpler than I thought… Now we’re cooking on gas!!!

When I first set up my WordPress site, I instantly installed JetPack (as most people do I think) and let it do its thing.

One thing I didn’t know, it had changed my mobile version of the site to look a bit pap. Sort of plain white, with awful drop-down menus and things.

I’ve only right this second managed to hunt the abysmal design down and you’ll be pleased to know it’s now, well and truly, off! Things are now looking much nicer around here for you mobile folks.

Hopefully no one was too offended by the horrific looking mobile site I’ve had for the past 5 years, but now, I’m pleased to announce, it’s all looking dandy… apologies for the wait 🙂


I started this when Wimbledon began but totally forgot about it. Started finishing it today… And here it finally is!

Rendered in LightWave 2018.

Furry ball was done using Fiber FX, grass is instancing from my own grass model.

The net is a simple model with a normal map of netting applied. Didn’t really need much more than that for this shot.

I think there’s only one light, and some Global Illumination to make everything look a bit summery.

Turtling…. I’m turtling….

Something that started life as a very quick sketch on a Post-It Note and then modelled and rendered using 3D Coat and LightWave 3D.

The original sketch:

Sculpting was done using spheres in 3dCoat, instead of roughing out using polygons first. Never tried this before, but it seems to work well.

Once sculpted, it was retopo’d and then painted in 3D Coat as well. After this, it was exported to LightWave 3d for the lighting and rendering.