Something that started life as a very quick sketch on a Post-It Note and then modelled and rendered using 3D Coat and LightWave 3D.
The original sketch:
Sculpting was done using spheres in 3dCoat, instead of roughing out using polygons first. Never tried this before, but it seems to work well.
Once sculpted, it was retopo’d and then painted in 3D Coat as well. After this, it was exported to LightWave 3d for the lighting and rendering.
Check out the Newtek forum for the latest update on Chris Jones’ incredible photoreal human project… Pretty remarkable stuff.
Just goes to show it’s all down to the artist, not necessarily the software!
Follow the progress here!
Some rather incredible plugins for LightWave brought to you by 3rdPowers… these bring some MUCH needed LightWave functionality, like lattice deformers, and easily animatable booleans… check out the video for more detail, and some awful music.
A quick share of some of my favourite works… Chris Jones and his incredible work… as well as all the great 3d work he does, the music is always composed by the clever bugger too!
An impressive feature-list for a small upgrade from 11.5.1 to 11.6, clearly showing the new LightWave Group’s commitment to the cause. Adding Alembic, CGFX Shaders, an awesome new Colour Picker, DPX Support, and many more impressive features.
Free to download for registered customers!
A completely new piece of 3d software, that appears to have carved its very own little niché in the 3d software market, was released as a pre-release purchase at Siggraph 2013 this July. Only $399 apparently!
The software specialises where no other application has done in the past… so, it deals specifically with editing PointCache files after they have been calculated/animated/been put through all of their pre-processing stages. ChronoSculpt imports any popular formats of 3d objects and point cache files (including the latest Alembic OpenSource format developed at ILM) and then leaves you to sculpt away on the meshes, pinning objects, moving them, re-animating them etc. but all the edits stay in place during the course of any animation.
Totally in awe of the speed of the mesh sculpting, especially on a 12 million polygon model, but it’s the much-needed niché that it’s carved that I find most impressive. Who’d have thought such a unique and useful product would even be envisaged, let alone made possible by the clever bods (well, 2 programmers and 2 concept guys) at NewTek.
Good work guys… please follow the links below to get more info.